Did more work on the combat logic! Added some controls for Waiting, Cancelling and Interacting (Which allows characters to interact with objects in the world, using up their turn)
Next up is probably attacking (aka actual combat) :D
Are you going to offer an optional “grid overlay” mode? It looks like that’d help for the player planning out movement.
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- moosader said: So stylish!
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- tactical-destruction said: this looks great :D
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